(Taken From The Dragons Of Atlantis Forum)
First let me say my way is NOT the only way. We all must find our own strategy.
My Humble Opinion is it is a benefit to have a diverse army and more is always better. This is just a real quick run down on the troops and whats important to build. If you want more detailed info ask Omega, Master, Young Bass or Perverse. They seem to like number crunching more then I.
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The foundation of any army is the melee troops.
Conscripts and Halberds are worthless. Start building minotaurs as soon as you can and keep building them often as they are expected to die. Keep a few thousand Minos until you are able to start making Giants. Giants should ultimately be the melee backbone of your army with minos as back up fodder.
The fangs of your army are the ranged attackers.
This means Longbowmen. Longbowmen, longbowmen, longbowmen. Make these by the thousands. Cant have enough of them. You may look at their attack rating and think they arent doing much. But you have to multiply that damage by their range. They are damaging the opponent every step of the way from 1200-1800ft out. And on defense they are just sick. I always train bowmen first and worry about building other troops next.
The core of a DoA army is, of course, DRAGONS!!!!!!!!!!!!!!!!!!!
Of course you want dragons, who doesnt? Build Swift Strikes soon as you can and work up to building Battle Dragons. Having BDs doesnt mean you wont need SSDs, but make Battle Dragons a priority over Swifts. I find Swifts die a lot, but without them youll find the Swifts were taking the casualties instead of BDs so they were doing their job. You cant have enough of either of these troop types.
The pockets of your army are transportation.
Dont forget to build Porters and Transports. What use is sacking a city if you cant take home any loot? Build Porters FIRST before making any other troop type. Build a few hundred Armored Transports as soon as you are able also. Phase out porters as you make more Transports, ATs are much better then porters.
Lastly is Fire Mirrors.
I personally havent really used them. I feel they arent worth the effort since you can feed 27 bowmen for the price of one mirror and I feel the bowmen are more effective. Looking at Attack and Defense alone, you can have 1 Fire Mirror which gives you 20 atk / 30 def or you can have 27 bowmen giving you 135 atk / 810 def (5 atk / 30 def each). The best choice is obvious.
Happy Gaming all.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV VVVVVVVVVVVVVVVVVVVVVV
Dragons of Atlantis Troops --
Transportation:
Porters:
Type: Load - / - Food: 1
Atk: 1 - / - Def: 10 - / - Life: 45
Spd: 100 - / - Rng: 0 - / - Load: 200
Porters are the most basic unit and should be the first thing you ever build. They carry loot back home from the cities you attack. Porters are extremely slow and tend to die often. I recommend you start building ATs and phase out porters as soon as you can.
Armored Transports:
Type: Load - / - Food: 10
Atk: 5 - / - Def: 200 - / - Life: 750
Spd: 150 - / - Rng: 0 - / - Load: 5000
ATs are the epitome of Transportation technology. Start making this unit just as soon as you get the chance. Get used to making ATs because youll need to continue making them always. You cant have enough ATs. Any attack that isnt accompanied by ATs is a waste, since why sack a city if you cant bring any plunder back?
__________________________________________________ _________________________________
Melee Troops:
Conscripts:
Type: Training - / - Food: 3
Atk: 10 - / - Def: 10 - / - Life: 75
Spd: 200 - / - Rng: 0 - / - Load: 20
Conscripts are the most basic fighting unit and will be of use only in the earliest stages of the game. Statistically they are the weakest troop type, even in mass numbers. The Cons only redeeming feature is how quickly and cheaply you can train them. If you intentionally want to throw troops to the wolves then Cons are great way to waste everyone’s time. I dont even recommend using these for ping attacks (single unit atks designed to expose enemy troop numbers) since youll likely already be making Minos and they move faster. After the initial 50 you need for the newbie quest, I suggest you not make Conscripts at all.
Halberdsmen:
Type: Defense - / - Food: 6
Atk: 40 - / - Def: 40 - / - Life: 150
Spd: 300 - / - Rng: 0 - / - Load: 40
Halberdsmen are just beefed up Conscripts. They eat twice as much but have twice the atk, def, life, and load. When compared to Minos on an even scale, Hals just barely come out ahead in defense and speed and can carry a bigger load. However, the fact that they are so lacking in atk and life makes them the inferior unit. I recommend you only make the Hals needed for the newbie quest then move on to Minos.
Minotaurs:
Type: Attack - / - Food: 7
Atk: 70 - / - Def: 45 - / - Life: 225
Spd: 275 - / - Rng: 0 - / - Load: 30
Your first line of defense are these ugly little buggers. The Minos' primary role is to protect your LBMs from enemy melee units. You will be well served to keep 10-15k of these with your bowmen for all battles. Minos are the the best standard melee unit by a large margin. Statistically, Minos even beat out Giants in many respects. Minos, in numbers, have an attack equal to that of Giants and have higher cumulative def, spd, and load. Where they pale, compared to their only other usable melee counterpart, is in their Life value. Minos will die considerably more then Giants. So while they are a viable alternative to Giant melee troops, you will have to be willing to replace them much more. You will eventually have to replace these with Giants to strengthen your attack army, but Minos will serve you well through much of the game.
__________________________________________________ _________________________________
Ranged Attack Troops:
Longbowmen:
Type: Defense - / - Food: 9
Atk: 5 - / - Def: 30 - / - Life: 75
Spd: 250 - / - Rng: 1200 - / - Load: 25
Second only to BDs in Defense, their long range attack is devastating to melee troops. LBMs cant be underestimated and you will find them valuable until the highest levels of game play. Bowmen beat out Fire Mirrors in most every respect. I recommend you use these as your sole range attack option until you can field an attack army well over 100k and replacing them with FMs for the higher atk value is your only option left to increase your army's strength. Feel free to make as many LBMs as you can. They are a fantastic all around unit.
Fire Mirrors:
Type: Range - / - Food: 250
Atk: 20 - / - Def: 30 - / - Life: 1500
Spd: 50 - / - Rng: 1500 - / - Load: 75
FMs have slightly better Range then their Bowmen counterparts. Other than that, FMs have no real use until your army is well over the 100k troop limit capped by your Muster Point. FMs do have higher Atk and Life per unit, but their major drawback is the insane training requirements and food consumption. Compared to Bowmen, either by Food cost or Training Reqs, FMs fall way short of even beginning to measure up. I know some disagree with me, but I recommend you dont make this unit at all until the 100k cap mentioned above.
__________________________________________________ _________________________________
Elite Troops:
Swift Strike Dragons:
Type: Speed - / - Food: 18
Atk: 150 - / - Def: 60 - / - Life: 300
Spd: 1000 - / - Rng: 0 - / - Load: 100
These quick little buggers are the fastest unit in the game and are especially talented at killing LBMs in mass quantities. The problem is, speed is their only advantage. Their high speed brings them within range of enemy defenders long before your other troops can close in. This leaves Swifts to fight alone in the first couple rounds of combat and, with their low Life, they tend to die quickly. There are some strategic advantages to using Swifts in certain cases, but for the standard army I recommend you dont bother making them unless you are ok with replacing all of them after every battle.
Battle Dragons:
Type: Life - / - Food: 35
Atk: 300 - / - Def: 300 - / - Life: 1500
Spd: 750 - / - Rng: 0 - / - Load: 80
THE BEST TROOP TYPE IN THE GAME! BDs excel in every aspect save Range. In comparison: BDs have only slightly less Attack than Minos and Giants; they are hands down the most dominant in Defense; they have the highest Life values, in numbers, of any comparable unit; their Speed is second only to Swifts; and even their Load value is only beaten by ATs and SSDs. Overall, BDs are the most superior unit you can make. This doesnt preclude using other units, as BDs can be wiped if they dont have the proper support. So while I recommend using other units (Minos, LBMs and Giants), I feel BDs should be the CORE of every army.
Giants:
Type: Attack - / - Food: 100
Atk: 1000 - / - Def: 400 - / - Life: 4000
Spd: 120 - / - Rng: 0 - / - Load: 45
These lumbering meat shields are the masters of Attack. Tough and Hardy, a Giant's Life stat is the highest per unit in the game and can only be beaten comparatively by BDs. Giants arent for beginner armies, their high training requirements, expensive training cost, and long training time make using Minos a better option for low and mid level players. But Giants do have a role to play for advanced players, when you are able to afford to make them en mass and have cut training times down to a minimum. Giants should ultimately replace Minos as the melee foundation of your army.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV VVVVVVVVVVVVVVVVVVVVVV
Look to my post below to find the troops listed again by type and in comparison of base food cost per hour. I have also included an explanation of Troop Stats for your reference.
Happy Gaming All.
First let me say my way is NOT the only way. We all must find our own strategy.
My Humble Opinion is it is a benefit to have a diverse army and more is always better. This is just a real quick run down on the troops and whats important to build. If you want more detailed info ask Omega, Master, Young Bass or Perverse. They seem to like number crunching more then I.
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
The foundation of any army is the melee troops.
Conscripts and Halberds are worthless. Start building minotaurs as soon as you can and keep building them often as they are expected to die. Keep a few thousand Minos until you are able to start making Giants. Giants should ultimately be the melee backbone of your army with minos as back up fodder.
The fangs of your army are the ranged attackers.
This means Longbowmen. Longbowmen, longbowmen, longbowmen. Make these by the thousands. Cant have enough of them. You may look at their attack rating and think they arent doing much. But you have to multiply that damage by their range. They are damaging the opponent every step of the way from 1200-1800ft out. And on defense they are just sick. I always train bowmen first and worry about building other troops next.
The core of a DoA army is, of course, DRAGONS!!!!!!!!!!!!!!!!!!!
Of course you want dragons, who doesnt? Build Swift Strikes soon as you can and work up to building Battle Dragons. Having BDs doesnt mean you wont need SSDs, but make Battle Dragons a priority over Swifts. I find Swifts die a lot, but without them youll find the Swifts were taking the casualties instead of BDs so they were doing their job. You cant have enough of either of these troop types.
The pockets of your army are transportation.
Dont forget to build Porters and Transports. What use is sacking a city if you cant take home any loot? Build Porters FIRST before making any other troop type. Build a few hundred Armored Transports as soon as you are able also. Phase out porters as you make more Transports, ATs are much better then porters.
Lastly is Fire Mirrors.
I personally havent really used them. I feel they arent worth the effort since you can feed 27 bowmen for the price of one mirror and I feel the bowmen are more effective. Looking at Attack and Defense alone, you can have 1 Fire Mirror which gives you 20 atk / 30 def or you can have 27 bowmen giving you 135 atk / 810 def (5 atk / 30 def each). The best choice is obvious.
Happy Gaming all.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV VVVVVVVVVVVVVVVVVVVVVV
Dragons of Atlantis Troops --
Transportation:
Porters:
Type: Load - / - Food: 1
Atk: 1 - / - Def: 10 - / - Life: 45
Spd: 100 - / - Rng: 0 - / - Load: 200
Porters are the most basic unit and should be the first thing you ever build. They carry loot back home from the cities you attack. Porters are extremely slow and tend to die often. I recommend you start building ATs and phase out porters as soon as you can.
Armored Transports:
Type: Load - / - Food: 10
Atk: 5 - / - Def: 200 - / - Life: 750
Spd: 150 - / - Rng: 0 - / - Load: 5000
ATs are the epitome of Transportation technology. Start making this unit just as soon as you get the chance. Get used to making ATs because youll need to continue making them always. You cant have enough ATs. Any attack that isnt accompanied by ATs is a waste, since why sack a city if you cant bring any plunder back?
__________________________________________________ _________________________________
Melee Troops:
Conscripts:
Type: Training - / - Food: 3
Atk: 10 - / - Def: 10 - / - Life: 75
Spd: 200 - / - Rng: 0 - / - Load: 20
Conscripts are the most basic fighting unit and will be of use only in the earliest stages of the game. Statistically they are the weakest troop type, even in mass numbers. The Cons only redeeming feature is how quickly and cheaply you can train them. If you intentionally want to throw troops to the wolves then Cons are great way to waste everyone’s time. I dont even recommend using these for ping attacks (single unit atks designed to expose enemy troop numbers) since youll likely already be making Minos and they move faster. After the initial 50 you need for the newbie quest, I suggest you not make Conscripts at all.
Halberdsmen:
Type: Defense - / - Food: 6
Atk: 40 - / - Def: 40 - / - Life: 150
Spd: 300 - / - Rng: 0 - / - Load: 40
Halberdsmen are just beefed up Conscripts. They eat twice as much but have twice the atk, def, life, and load. When compared to Minos on an even scale, Hals just barely come out ahead in defense and speed and can carry a bigger load. However, the fact that they are so lacking in atk and life makes them the inferior unit. I recommend you only make the Hals needed for the newbie quest then move on to Minos.
Minotaurs:
Type: Attack - / - Food: 7
Atk: 70 - / - Def: 45 - / - Life: 225
Spd: 275 - / - Rng: 0 - / - Load: 30
Your first line of defense are these ugly little buggers. The Minos' primary role is to protect your LBMs from enemy melee units. You will be well served to keep 10-15k of these with your bowmen for all battles. Minos are the the best standard melee unit by a large margin. Statistically, Minos even beat out Giants in many respects. Minos, in numbers, have an attack equal to that of Giants and have higher cumulative def, spd, and load. Where they pale, compared to their only other usable melee counterpart, is in their Life value. Minos will die considerably more then Giants. So while they are a viable alternative to Giant melee troops, you will have to be willing to replace them much more. You will eventually have to replace these with Giants to strengthen your attack army, but Minos will serve you well through much of the game.
__________________________________________________ _________________________________
Ranged Attack Troops:
Longbowmen:
Type: Defense - / - Food: 9
Atk: 5 - / - Def: 30 - / - Life: 75
Spd: 250 - / - Rng: 1200 - / - Load: 25
Second only to BDs in Defense, their long range attack is devastating to melee troops. LBMs cant be underestimated and you will find them valuable until the highest levels of game play. Bowmen beat out Fire Mirrors in most every respect. I recommend you use these as your sole range attack option until you can field an attack army well over 100k and replacing them with FMs for the higher atk value is your only option left to increase your army's strength. Feel free to make as many LBMs as you can. They are a fantastic all around unit.
Fire Mirrors:
Type: Range - / - Food: 250
Atk: 20 - / - Def: 30 - / - Life: 1500
Spd: 50 - / - Rng: 1500 - / - Load: 75
FMs have slightly better Range then their Bowmen counterparts. Other than that, FMs have no real use until your army is well over the 100k troop limit capped by your Muster Point. FMs do have higher Atk and Life per unit, but their major drawback is the insane training requirements and food consumption. Compared to Bowmen, either by Food cost or Training Reqs, FMs fall way short of even beginning to measure up. I know some disagree with me, but I recommend you dont make this unit at all until the 100k cap mentioned above.
__________________________________________________ _________________________________
Elite Troops:
Swift Strike Dragons:
Type: Speed - / - Food: 18
Atk: 150 - / - Def: 60 - / - Life: 300
Spd: 1000 - / - Rng: 0 - / - Load: 100
These quick little buggers are the fastest unit in the game and are especially talented at killing LBMs in mass quantities. The problem is, speed is their only advantage. Their high speed brings them within range of enemy defenders long before your other troops can close in. This leaves Swifts to fight alone in the first couple rounds of combat and, with their low Life, they tend to die quickly. There are some strategic advantages to using Swifts in certain cases, but for the standard army I recommend you dont bother making them unless you are ok with replacing all of them after every battle.
Battle Dragons:
Type: Life - / - Food: 35
Atk: 300 - / - Def: 300 - / - Life: 1500
Spd: 750 - / - Rng: 0 - / - Load: 80
THE BEST TROOP TYPE IN THE GAME! BDs excel in every aspect save Range. In comparison: BDs have only slightly less Attack than Minos and Giants; they are hands down the most dominant in Defense; they have the highest Life values, in numbers, of any comparable unit; their Speed is second only to Swifts; and even their Load value is only beaten by ATs and SSDs. Overall, BDs are the most superior unit you can make. This doesnt preclude using other units, as BDs can be wiped if they dont have the proper support. So while I recommend using other units (Minos, LBMs and Giants), I feel BDs should be the CORE of every army.
Giants:
Type: Attack - / - Food: 100
Atk: 1000 - / - Def: 400 - / - Life: 4000
Spd: 120 - / - Rng: 0 - / - Load: 45
These lumbering meat shields are the masters of Attack. Tough and Hardy, a Giant's Life stat is the highest per unit in the game and can only be beaten comparatively by BDs. Giants arent for beginner armies, their high training requirements, expensive training cost, and long training time make using Minos a better option for low and mid level players. But Giants do have a role to play for advanced players, when you are able to afford to make them en mass and have cut training times down to a minimum. Giants should ultimately replace Minos as the melee foundation of your army.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV VVVVVVVVVVVVVVVVVVVVVV
Look to my post below to find the troops listed again by type and in comparison of base food cost per hour. I have also included an explanation of Troop Stats for your reference.
Happy Gaming All.